Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Saturday, June 4, 2011

Rigging Basics

0001 Maya Pig Character — Rigging Introduction Orientation Chains

Simple way to create Proper Orientation of joint chains in Maya

0002 Maya Pig Character — Changing the Radius and Color of the Joints

Adding Emphasis to the Joints to differentiate between the chains

0003 Maya Pig Character — Joint in Placement Part 1

Placement of Joints in a character.

0004 Maya Pig Character — Joint Placement Part 2

Placement of Joints in a character.

0005 Maya Pig Character — Making Connections

Connecting the joint chains in a hierarchy.

0006 Maya Pig Character — Orientation Theory Part 1

The theory of the use of proper joint orientation.

0007 Maya Pig Character — Orientation Theory Part 2

The theory of the use of proper joint orientation.

0008 Maya Pig Character — Using a Script in the Rigging Workflow

Using a script as part of the rigging workflow. the Script used can be found at http://public.me.com/anthonyromrell.

0009 Maya Pig Character — Changing the Controls 1

Modeling the controls.

0010 Maya Pig Character — Changing the Controls 2

Modeling the controls.

0011 Maya Pig Character — Changing the Controls 3

Modeling the controls.

0012 Maya Pig Character — Ephasizing Controls with Color

Coloring the controls.

0013 Maya Pig Character — Cleaning Up the Rig locking and constraining

Cleaning up the rig for animation.

Tuesday, May 24, 2011

0036 Maya Pig Character — UV mapping part 8



Introduction to UV Mapping. Laying out the UVs. Adding a texture grid, and looking for stretching on the mesh.

0035 Maya Pig Character — UV mapping part 7



Introduction to UV Mapping. Laying out the UVs.

0034 Maya Pig Character — UV mapping part 6



Introduction to UV Mapping. Recombining the mesh, merger the vertexes, Laying out the UVs.

0033 Maya Pig Character — UV mapping part 5



Introduction to UV Mapping. Working with seems. Using the "Smooth", and "Move and Sew tools". Mapping the Head.

0032 Maya Pig Character — UV mapping part 4



Introduction to UV Mapping. Mapping the Ear. Working with seems. Using the "Smooth", and "Move and Sew tools". Also when appropriate, extracting parts of the mesh, for easier mapping.

0031 Maya Pig Character — UV mapping part 3



Introduction to UV Mapping. Working with seems. Using the "Smooth", and "Move and Sew tools".

0030 Maya Pig Character — UV mapping part 2



Introduction to UV Mapping. Mapping the leg. Working with seems. Using the "Smooth", and "Move and Sew tools".

0029 Maya Pig Character — UV mapping part 1



Introduction to UV Mapping. Mapping an arm. Working with seems. Using the "Smooth", and "Move and Sew tools".

Thursday, May 19, 2011

0028 Maya Pig Character — Final Modeling Steps



Finishing a character model. Cleaning it up, renaming, deleting your history.

0027 Maya Pig Character — Changing Edge Flow part 2



Edge flow changes to the model.

0026 Maya Pig Character — Changing Edge Flow part 1



Edge flow changes to the model.

0025 Maya Pig Character — Smoothing Normals Extracting for Edge Flow



Changing the look of normals from hard to soft. Extracting Geometry to change the edge flow.

0024 Maya Pig Character — Adding More Geometry



Increasing the amount of geometry of a model, manually.

0023 Maya Pig Character — Using the Mirror Tool and Merging



Using the Mirror Tool, and Merge tool.

0022 Maya Pig Character — Sculpting the body



Modeling and Attaching ears to the head of a character.

0021 Maya Pig Character — Sculpting the body Part 2



Using translation Tools to sculpt the body of a character.

0020 Maya Pig Character — Sculpting the body



Using translation Tools to sculpt the body of a character.