Labels
001 Intro to Maya
(7)
002 Maya: Simple Modeling
(5)
003 Maya: Building your first character Model
(16)
004 Maya: UV Mapping
(9)
005 Maya: PhotoShop workflow
(1)
006 Maya: FK Rigging Basics
(1)
007 Skins verts and weights
(1)
008 Animation Basics
(1)
009 Maya: Performance Animation
(1)
Maya
(39)
Showing posts with label 003 Maya: Building your first character Model. Show all posts
Showing posts with label 003 Maya: Building your first character Model. Show all posts
Thursday, May 19, 2011
0028 Maya Pig Character — Final Modeling Steps
Finishing a character model. Cleaning it up, renaming, deleting your history.
0025 Maya Pig Character — Smoothing Normals Extracting for Edge Flow
Changing the look of normals from hard to soft. Extracting Geometry to change the edge flow.
0024 Maya Pig Character — Adding More Geometry
Increasing the amount of geometry of a model, manually.
0022 Maya Pig Character — Sculpting the body
Modeling and Attaching ears to the head of a character.
0021 Maya Pig Character — Sculpting the body Part 2
Using translation Tools to sculpt the body of a character.
0020 Maya Pig Character — Sculpting the body
Using translation Tools to sculpt the body of a character.
0019 Maya Pig Character — Combining the Mesh Merging Verts
Learn how to combine separate meshes, and merge vertexes.
0018 Maya Pig Character — The Head
Modeling the head of your first character, using basic transform tools, extruding and inserting edge loops.
Wednesday, May 11, 2011
0016 Maya Pig Character — The Shoulder and Edge Flow
After making your selection, copy and paste the embed code above. The code changes based on your selection.
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