0001 Maya Pig Character — Rigging Introduction Orientation Chains
Simple way to create Proper Orientation of joint chains in Maya
0002 Maya Pig Character — Changing the Radius and Color of the Joints
Adding Emphasis to the Joints to differentiate between the chains
0003 Maya Pig Character — Joint in Placement Part 1
Placement of Joints in a character.
0004 Maya Pig Character — Joint Placement Part 2
Placement of Joints in a character.
0005 Maya Pig Character — Making Connections
Connecting the joint chains in a hierarchy.
0006 Maya Pig Character — Orientation Theory Part 1
The theory of the use of proper joint orientation.
0007 Maya Pig Character — Orientation Theory Part 2
The theory of the use of proper joint orientation.
0008 Maya Pig Character — Using a Script in the Rigging Workflow
Using a script as part of the rigging workflow. the Script used can be found at http://public.me.com/anthonyromrell.
0009 Maya Pig Character — Changing the Controls 1
Modeling the controls.
0010 Maya Pig Character — Changing the Controls 2
Modeling the controls.
0011 Maya Pig Character — Changing the Controls 3
Modeling the controls.
0012 Maya Pig Character — Ephasizing Controls with Color
Coloring the controls.
0013 Maya Pig Character — Cleaning Up the Rig locking and constraining
Cleaning up the rig for animation.
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