Using concepts by Richard Williams in the "Animators Survival Kit" This tutorial teaches basic principles of animation in Maya.
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Monday, June 13, 2011
Friday, June 10, 2011
008 Animation Basics
0001 Timing and Spacing
0002 Referencing a Rig File
Creating a reference of your rig, for use in multiple animation files.
0003 Contacts passes Arms Fixing a Gimbal Issue
Using the Richard Williams method to create contacts an passes in a walk cycle.
0004 Contacts passes Arms Fixing a Gimbal Issue
Using the Richard Williams method to create contacts an passes in a walk cycle. Also fixing a gimbal lock issue.
0005 Adding Breakdowns for Flexability working straight ahead
Adding Breakdown keys in addition to contacts and passes.
0006 Adding vitality to the head with a straight ahead run
Doing a straight-ahead run on the head.
0002 Referencing a Rig File
Creating a reference of your rig, for use in multiple animation files.
0003 Contacts passes Arms Fixing a Gimbal Issue
Using the Richard Williams method to create contacts an passes in a walk cycle.
0004 Contacts passes Arms Fixing a Gimbal Issue
Using the Richard Williams method to create contacts an passes in a walk cycle. Also fixing a gimbal lock issue.
0005 Adding Breakdowns for Flexability working straight ahead
Adding Breakdown keys in addition to contacts and passes.
0006 Adding vitality to the head with a straight ahead run
Doing a straight-ahead run on the head.
Tuesday, June 7, 2011
007 Skins verts and weights
Skinning a mesh to a skeleton. Using the component editor to change the skin weight value. Also painting weights to add value to the weights. Vert level weight editing.
0001 Skins verts and weights
0002 Skins verts and weights
0003 Skins verts and weights
0004 Skins verts and weights
0001 Skins verts and weights
0002 Skins verts and weights
0003 Skins verts and weights
0004 Skins verts and weights
Saturday, June 4, 2011
Rigging Basics
0001 Maya Pig Character — Rigging Introduction Orientation Chains
Simple way to create Proper Orientation of joint chains in Maya
0002 Maya Pig Character — Changing the Radius and Color of the Joints
Adding Emphasis to the Joints to differentiate between the chains
0003 Maya Pig Character — Joint in Placement Part 1
Placement of Joints in a character.
0004 Maya Pig Character — Joint Placement Part 2
Placement of Joints in a character.
0005 Maya Pig Character — Making Connections
Connecting the joint chains in a hierarchy.
0006 Maya Pig Character — Orientation Theory Part 1
The theory of the use of proper joint orientation.
0007 Maya Pig Character — Orientation Theory Part 2
The theory of the use of proper joint orientation.
0008 Maya Pig Character — Using a Script in the Rigging Workflow
Using a script as part of the rigging workflow. the Script used can be found at http://public.me.com/anthonyromrell.
0009 Maya Pig Character — Changing the Controls 1
Modeling the controls.
0010 Maya Pig Character — Changing the Controls 2
Modeling the controls.
0011 Maya Pig Character — Changing the Controls 3
Modeling the controls.
0012 Maya Pig Character — Ephasizing Controls with Color
Coloring the controls.
0013 Maya Pig Character — Cleaning Up the Rig locking and constraining
Cleaning up the rig for animation.
Simple way to create Proper Orientation of joint chains in Maya
0002 Maya Pig Character — Changing the Radius and Color of the Joints
Adding Emphasis to the Joints to differentiate between the chains
0003 Maya Pig Character — Joint in Placement Part 1
Placement of Joints in a character.
0004 Maya Pig Character — Joint Placement Part 2
Placement of Joints in a character.
0005 Maya Pig Character — Making Connections
Connecting the joint chains in a hierarchy.
0006 Maya Pig Character — Orientation Theory Part 1
The theory of the use of proper joint orientation.
0007 Maya Pig Character — Orientation Theory Part 2
The theory of the use of proper joint orientation.
0008 Maya Pig Character — Using a Script in the Rigging Workflow
Using a script as part of the rigging workflow. the Script used can be found at http://public.me.com/anthonyromrell.
0009 Maya Pig Character — Changing the Controls 1
Modeling the controls.
0010 Maya Pig Character — Changing the Controls 2
Modeling the controls.
0011 Maya Pig Character — Changing the Controls 3
Modeling the controls.
0012 Maya Pig Character — Ephasizing Controls with Color
Coloring the controls.
0013 Maya Pig Character — Cleaning Up the Rig locking and constraining
Cleaning up the rig for animation.
Sunday, May 29, 2011
0038 Maya Pig Character — Working with Maya and PhotoShop to Ctreate Textures
Materials, and Textures in a basic Maya PhotoShop workflow.
0037 Maya Pig Character — UV mapping part 9 Adding Materials and Textures
A look at Emphasis in UV mapping. Adding Materials and Textures.
Tuesday, May 24, 2011
0036 Maya Pig Character — UV mapping part 8
Introduction to UV Mapping. Laying out the UVs. Adding a texture grid, and looking for stretching on the mesh.
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