Saturday, June 4, 2011

Rigging Basics

0001 Maya Pig Character — Rigging Introduction Orientation Chains

Simple way to create Proper Orientation of joint chains in Maya

0002 Maya Pig Character — Changing the Radius and Color of the Joints

Adding Emphasis to the Joints to differentiate between the chains

0003 Maya Pig Character — Joint in Placement Part 1

Placement of Joints in a character.

0004 Maya Pig Character — Joint Placement Part 2

Placement of Joints in a character.

0005 Maya Pig Character — Making Connections

Connecting the joint chains in a hierarchy.

0006 Maya Pig Character — Orientation Theory Part 1

The theory of the use of proper joint orientation.

0007 Maya Pig Character — Orientation Theory Part 2

The theory of the use of proper joint orientation.

0008 Maya Pig Character — Using a Script in the Rigging Workflow

Using a script as part of the rigging workflow. the Script used can be found at http://public.me.com/anthonyromrell.

0009 Maya Pig Character — Changing the Controls 1

Modeling the controls.

0010 Maya Pig Character — Changing the Controls 2

Modeling the controls.

0011 Maya Pig Character — Changing the Controls 3

Modeling the controls.

0012 Maya Pig Character — Ephasizing Controls with Color

Coloring the controls.

0013 Maya Pig Character — Cleaning Up the Rig locking and constraining

Cleaning up the rig for animation.

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