Monday, June 13, 2011

009 Performance Animation

Using concepts by Richard Williams in the "Animators Survival Kit" This tutorial teaches basic principles of animation in Maya.

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Friday, June 10, 2011

008 Animation Basics

0001 Timing and Spacing


0002 Referencing a Rig File


Creating a reference of your rig, for use in multiple animation files.

0003 Contacts passes Arms Fixing a Gimbal Issue


Using the Richard Williams method to create contacts an passes in a walk cycle.

0004 Contacts passes Arms Fixing a Gimbal Issue


Using the Richard Williams method to create contacts an passes in a walk cycle. Also fixing a gimbal lock issue.

0005 Adding Breakdowns for Flexability working straight ahead


Adding Breakdown keys in addition to contacts and passes.

0006 Adding vitality to the head with a straight ahead run


Doing a straight-ahead run on the head.

Tuesday, June 7, 2011

007 Skins verts and weights

Skinning a mesh to a skeleton. Using the component editor to change the skin weight value. Also painting weights to add value to the weights. Vert level weight editing.

0001 Skins verts and weights


0002 Skins verts and weights


0003 Skins verts and weights


0004 Skins verts and weights

Saturday, June 4, 2011

Rigging Basics

0001 Maya Pig Character — Rigging Introduction Orientation Chains

Simple way to create Proper Orientation of joint chains in Maya

0002 Maya Pig Character — Changing the Radius and Color of the Joints

Adding Emphasis to the Joints to differentiate between the chains

0003 Maya Pig Character — Joint in Placement Part 1

Placement of Joints in a character.

0004 Maya Pig Character — Joint Placement Part 2

Placement of Joints in a character.

0005 Maya Pig Character — Making Connections

Connecting the joint chains in a hierarchy.

0006 Maya Pig Character — Orientation Theory Part 1

The theory of the use of proper joint orientation.

0007 Maya Pig Character — Orientation Theory Part 2

The theory of the use of proper joint orientation.

0008 Maya Pig Character — Using a Script in the Rigging Workflow

Using a script as part of the rigging workflow. the Script used can be found at http://public.me.com/anthonyromrell.

0009 Maya Pig Character — Changing the Controls 1

Modeling the controls.

0010 Maya Pig Character — Changing the Controls 2

Modeling the controls.

0011 Maya Pig Character — Changing the Controls 3

Modeling the controls.

0012 Maya Pig Character — Ephasizing Controls with Color

Coloring the controls.

0013 Maya Pig Character — Cleaning Up the Rig locking and constraining

Cleaning up the rig for animation.

Tuesday, May 24, 2011

0036 Maya Pig Character — UV mapping part 8



Introduction to UV Mapping. Laying out the UVs. Adding a texture grid, and looking for stretching on the mesh.