Monday, June 13, 2011

009 Performance Animation

Using concepts by Richard Williams in the "Animators Survival Kit" This tutorial teaches basic principles of animation in Maya.

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Friday, June 10, 2011

008 Animation Basics

0001 Timing and Spacing


0002 Referencing a Rig File


Creating a reference of your rig, for use in multiple animation files.

0003 Contacts passes Arms Fixing a Gimbal Issue


Using the Richard Williams method to create contacts an passes in a walk cycle.

0004 Contacts passes Arms Fixing a Gimbal Issue


Using the Richard Williams method to create contacts an passes in a walk cycle. Also fixing a gimbal lock issue.

0005 Adding Breakdowns for Flexability working straight ahead


Adding Breakdown keys in addition to contacts and passes.

0006 Adding vitality to the head with a straight ahead run


Doing a straight-ahead run on the head.

Tuesday, June 7, 2011

007 Skins verts and weights

Skinning a mesh to a skeleton. Using the component editor to change the skin weight value. Also painting weights to add value to the weights. Vert level weight editing.

0001 Skins verts and weights


0002 Skins verts and weights


0003 Skins verts and weights


0004 Skins verts and weights

Saturday, June 4, 2011

Rigging Basics

0001 Maya Pig Character — Rigging Introduction Orientation Chains

Simple way to create Proper Orientation of joint chains in Maya

0002 Maya Pig Character — Changing the Radius and Color of the Joints

Adding Emphasis to the Joints to differentiate between the chains

0003 Maya Pig Character — Joint in Placement Part 1

Placement of Joints in a character.

0004 Maya Pig Character — Joint Placement Part 2

Placement of Joints in a character.

0005 Maya Pig Character — Making Connections

Connecting the joint chains in a hierarchy.

0006 Maya Pig Character — Orientation Theory Part 1

The theory of the use of proper joint orientation.

0007 Maya Pig Character — Orientation Theory Part 2

The theory of the use of proper joint orientation.

0008 Maya Pig Character — Using a Script in the Rigging Workflow

Using a script as part of the rigging workflow. the Script used can be found at http://public.me.com/anthonyromrell.

0009 Maya Pig Character — Changing the Controls 1

Modeling the controls.

0010 Maya Pig Character — Changing the Controls 2

Modeling the controls.

0011 Maya Pig Character — Changing the Controls 3

Modeling the controls.

0012 Maya Pig Character — Ephasizing Controls with Color

Coloring the controls.

0013 Maya Pig Character — Cleaning Up the Rig locking and constraining

Cleaning up the rig for animation.

Tuesday, May 24, 2011

0036 Maya Pig Character — UV mapping part 8



Introduction to UV Mapping. Laying out the UVs. Adding a texture grid, and looking for stretching on the mesh.

0035 Maya Pig Character — UV mapping part 7



Introduction to UV Mapping. Laying out the UVs.

0034 Maya Pig Character — UV mapping part 6



Introduction to UV Mapping. Recombining the mesh, merger the vertexes, Laying out the UVs.

0033 Maya Pig Character — UV mapping part 5



Introduction to UV Mapping. Working with seems. Using the "Smooth", and "Move and Sew tools". Mapping the Head.

0032 Maya Pig Character — UV mapping part 4



Introduction to UV Mapping. Mapping the Ear. Working with seems. Using the "Smooth", and "Move and Sew tools". Also when appropriate, extracting parts of the mesh, for easier mapping.

0031 Maya Pig Character — UV mapping part 3



Introduction to UV Mapping. Working with seems. Using the "Smooth", and "Move and Sew tools".

0030 Maya Pig Character — UV mapping part 2



Introduction to UV Mapping. Mapping the leg. Working with seems. Using the "Smooth", and "Move and Sew tools".

0029 Maya Pig Character — UV mapping part 1



Introduction to UV Mapping. Mapping an arm. Working with seems. Using the "Smooth", and "Move and Sew tools".

Thursday, May 19, 2011

0028 Maya Pig Character — Final Modeling Steps



Finishing a character model. Cleaning it up, renaming, deleting your history.

0027 Maya Pig Character — Changing Edge Flow part 2



Edge flow changes to the model.

0026 Maya Pig Character — Changing Edge Flow part 1



Edge flow changes to the model.

0025 Maya Pig Character — Smoothing Normals Extracting for Edge Flow



Changing the look of normals from hard to soft. Extracting Geometry to change the edge flow.

0024 Maya Pig Character — Adding More Geometry



Increasing the amount of geometry of a model, manually.

0023 Maya Pig Character — Using the Mirror Tool and Merging



Using the Mirror Tool, and Merge tool.

0022 Maya Pig Character — Sculpting the body



Modeling and Attaching ears to the head of a character.

0021 Maya Pig Character — Sculpting the body Part 2



Using translation Tools to sculpt the body of a character.

0020 Maya Pig Character — Sculpting the body



Using translation Tools to sculpt the body of a character.

0019 Maya Pig Character — Combining the Mesh Merging Verts



Learn how to combine separate meshes, and merge vertexes.

0018 Maya Pig Character — The Head



Modeling the head of your first character, using basic transform tools, extruding and inserting edge loops.

Wednesday, May 11, 2011

0017 Maya Pig Character — The Leg and Edge Flow

0016 Maya Pig Character — The Shoulder and Edge Flow



After making your selection, copy and paste the embed code above. The code changes based on your selection.

0015 Maya Pig Character — Building an Arm



Modeling a separate arm on the Pig Character.

0014 Maya Pig Character — Creating the body

0013 Maya Pig Character — Blocking

0012 Maya Modeling Basics Tower

0011 Maya modeling Simple Hammer

Tuesday, May 10, 2011

0010 Modeling a basic Toaster



Demonstration of keeping Models simple in 5 min. Remember to build models the same way they would work in reality.

0009 Maya Modeling a basic Air plane



Next basic model. Demonstration of modeling in 5 min, 100 polygons or less.

0008 Maya Modeling a basic boat



The basics of modeling a simple boat. Demonstrating modeling with only move, rotate, scale, insert edge loop, and extrude.