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Sunday, May 29, 2011
0038 Maya Pig Character — Working with Maya and PhotoShop to Ctreate Textures
Materials, and Textures in a basic Maya PhotoShop workflow.
0037 Maya Pig Character — UV mapping part 9 Adding Materials and Textures
A look at Emphasis in UV mapping. Adding Materials and Textures.
Tuesday, May 24, 2011
0036 Maya Pig Character — UV mapping part 8
Introduction to UV Mapping. Laying out the UVs. Adding a texture grid, and looking for stretching on the mesh.
0034 Maya Pig Character — UV mapping part 6
Introduction to UV Mapping. Recombining the mesh, merger the vertexes, Laying out the UVs.
0033 Maya Pig Character — UV mapping part 5
Introduction to UV Mapping. Working with seems. Using the "Smooth", and "Move and Sew tools". Mapping the Head.
0032 Maya Pig Character — UV mapping part 4
Introduction to UV Mapping. Mapping the Ear. Working with seems. Using the "Smooth", and "Move and Sew tools". Also when appropriate, extracting parts of the mesh, for easier mapping.
0031 Maya Pig Character — UV mapping part 3
Introduction to UV Mapping. Working with seems. Using the "Smooth", and "Move and Sew tools".
0030 Maya Pig Character — UV mapping part 2
Introduction to UV Mapping. Mapping the leg. Working with seems. Using the "Smooth", and "Move and Sew tools".
0029 Maya Pig Character — UV mapping part 1
Introduction to UV Mapping. Mapping an arm. Working with seems. Using the "Smooth", and "Move and Sew tools".
Thursday, May 19, 2011
0028 Maya Pig Character — Final Modeling Steps
Finishing a character model. Cleaning it up, renaming, deleting your history.
0025 Maya Pig Character — Smoothing Normals Extracting for Edge Flow
Changing the look of normals from hard to soft. Extracting Geometry to change the edge flow.
0024 Maya Pig Character — Adding More Geometry
Increasing the amount of geometry of a model, manually.
0022 Maya Pig Character — Sculpting the body
Modeling and Attaching ears to the head of a character.
0021 Maya Pig Character — Sculpting the body Part 2
Using translation Tools to sculpt the body of a character.
0020 Maya Pig Character — Sculpting the body
Using translation Tools to sculpt the body of a character.
0019 Maya Pig Character — Combining the Mesh Merging Verts
Learn how to combine separate meshes, and merge vertexes.
0018 Maya Pig Character — The Head
Modeling the head of your first character, using basic transform tools, extruding and inserting edge loops.
Wednesday, May 11, 2011
0016 Maya Pig Character — The Shoulder and Edge Flow
After making your selection, copy and paste the embed code above. The code changes based on your selection.
Tuesday, May 10, 2011
0010 Modeling a basic Toaster
Demonstration of keeping Models simple in 5 min. Remember to build models the same way they would work in reality.
0009 Maya Modeling a basic Air plane
Next basic model. Demonstration of modeling in 5 min, 100 polygons or less.
0008 Maya Modeling a basic boat
The basics of modeling a simple boat. Demonstrating modeling with only move, rotate, scale, insert edge loop, and extrude.
Monday, May 9, 2011
Sunday, May 8, 2011
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